We are just a month away from the release of Elden Ring. Many are already planning to leave work to play the game. Some are also planning to log off the internet to stay clear of another round of debate about the difficulty. Director Hidetaka Miyazaki has addressed the topic in a recent interview, stating that although the goal was not to create Elden Ring more accessible as some might have imagined but he believes that more players will complete it than previous FromSoftware games.
When asked about the difficulty of the game and accessibility over in the PlayStation Blog, Miyazaki tried to clarify regarding what the Dark Souls games are really about, before revealing why Miyazaki hopes Elden Ring won't stress players out like his previous games.
"I think our strategy for these games, not only Elden Ring, is to create them in a way that encourages players to rise above adversity," he said. "We do not try to force the player to be difficult or make it hard just to make it easier. We encourage players to employ their wits, learn about the game, remember the game's rules, and learn by making mistakes."
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